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更新日期:
2007-07-07
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Rusel DeMaria
Berrett-Koehler
28 April 2007
227p
書籍編號:
02-163
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● 內文簡介

VIDEO GAMES have been a source of controversy in the media almost since their invention. At best, these digital diversions are thought of as trivial, childish obsessions. At worst, they are attacked as violent, corrupting, and dangerous to our youth. But as Rusel DeMaria shows, video games may represent one of the most powerful learning technologies ever invented. He turns the controversy on its head and shows the positive potential of the much-maligned video game to inspire, motivate, and teach.

DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique quail-ties that distinguish video games from all other popular media. Drawing on the latest research on play and learning, he explains that it is precisely these qualities-a combination DeMaria calls the “magic edge” – that make video games such potentially powerful tools. He shows how games can be designed to integrate content that edu-cates, inspires, motivates, and empowers play-ers-even as them in with their drama and thrill them with special effects-and offers numerous examples of popular games that do just that. He even offers a primer to help curious non-gamers begin to explore the gaming world and discover the potential of games for themselves.

DeMaria presents video games in a new light and details many of many of the ways they can facilitate learning. Because millions people are play-ing games all around the world, we it to ourselves to utilize their positive power to spark imaginations and make learning fun for our own kids and for gamers around the world.

 

● 作者簡介

RUSEL DEMARIA is the author or coauthor of more than than sixty books, most of them in the gaming field, including Myst: the Official Strategy Guide, which sold more than1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Gomes. He founded and served as creative director for the most successful strategy guide publish-ing imprint in the industry and is a former senior editor and columnist for several mational video game magazines.

 

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